Meditation in VR on the Meta Quest

Creating the first steps in the journey in VR

Client
Personal Learning

Project Duration
1 week, November 2021

There has to be a beginning for everything and this is mine. This was a simple app created in Unity 2020 following a tutorial created by the Circuit Stream staff which can be found here: https://circuitstream.com/blog/xr-unity-tutorial-create-a-vr-meditation-app/

Goals

The purpose of this project was to start getting myself familiar with Unity before a class I started at the end of November 2021.

This included the following parts of Unity:

  • Terrain editing
  • asset importing

Challenges

As tutorials tend to do, they do not cover everything. One challenge in this was the use of importing models created by other people as found on the Asset Store on https://assetstore.unity.com/. The tutorial called for the project to be a Universal Render Pipeline project and some assets are not compatible with the newer project type without some tweaks. This lead to not using some assets or getting different assets all together.

There was some scripting in it as well, which didn’t seem to work as intended. It involved particles being emitted via the trigger on the hand controls.